It even has a community Discord, wherein the team interacts with life sim fans to see what they want in the game. Throughout development, the Paralives team has been transparent with what it's working on and what's coming. Some finished features have videos showcasing how they work, and many of the tools appear to operate smoothly and intuitively. There are plans to implement things like weather, seasons, and pets at launch - things Sims fans have long wished to be in the games themselves, rather than being sold in expansions. Even the beloved color wheel and patterns from The Sims 3 are being included. The roadmap includes new things like secrets, clothing variants, customizable layered hair, stackable objects, object variants, detailed interactions, and more. The developer is looking to really expand what's been done so far and add things people have always wanted to see in The Sims. This alone has the potential to make Paralives a more imaginative game than The Sims 4. Yes, Paralives will include built-in modding tools to make it easy to get creative and share with others. This includes the Paramaker, the equivalent of Create A Sim, Build Mode, Live Mode, and Modding Tools combined. As for what's done, most of the game's core systems are in place and working. The Paralives website has gotten bigger and now includes not just the latest news, but a roadmap with all the features planned for the full release, and it's extensive. RELATED: The Sims 2 Still Has Not Been Surpassed There is still a ways to go, but it's looking very promising. The game is only in its third year of development - not long for any game, especially a massive life simulator. It made a big splash when it was first announced a couple of years ago, and while it seems like it died out, it's actually still going strong with a lot of community support. It's being developed by a nine-person team, started by Sims fan Alex Massé, whose sole focus is this game. I can’t wait for Paralives and/or the rumoured competitor in development by the folks behind Cities: Skylines.Paralives isn't being made by a big studio with a plethora of resources and marketing. They’re just tossing us slightly larger crumbs and expecting us to thank them for their generosity. It’s still stuff that has been chipped off a larger pack from a previous game. If you want to make the argument that “but they’re communicating with the community about stuff packs and future updates now!”Ĭonsider this: Half the future features they have us voting on in the non pack stuff should be in game already. Everything has been at least a good twenty steps back. The only thing 4 actually brought to the table in terms of innovation was ditching traditional sliders, rolling build/buy into one, and sims being able to multitask. Not to mention the fact that Sims 4 arguably is worse than Sims 2 in terms of base content and expansions. So splitting up gameplay that should’ve been rolled into base game as of the last numbered game (seasons and pets as a bare minimum) and then splitting up older packs into even more packs to milk even more money out of a fanbase with no where else to go isn’t wrong? “Not that there’s anything wrong with the way The Sims has been handling stuff lately”
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